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MK Pile

pre 1.18

Node Data

Display name

MK Pile

Internal name

Node_MK_Pile

Inheritances

Node_Processor
Node_MK_Pile

Inputs

vec2

Dimension

Object

surface

Surface In

enum

Array Select

enum

Pattern

float

Depth

float

Depth Adjustment

Pile

vec2

Origin

int

Amount

range

Angles Of Repose

vec2

Column Shift

float

Center Bias

slider

Shuffle

Offset

range

X Offset

range

Y Offset

Scatter

int

Amount

range

Range

Outputs

surface

Surface Out

float

Positions


Create piling of a surface. Like the Scatter but with fixed pattern.



Properties


Object
Array SelectWhen inputing a surface array. Whether to render array in order or randomize the order.
DepthSet artificial thickness to each surface.
Pile
OriginPile origin.
AmountAmount of objects.
Angles Of ReposeAngle where the pile is too steep causing the next object to fall down.
Column ShiftDistance where the next pile begin.
Center BiasGives extra height to the center.
ShuffleAdd randomization to where the next pile will be.
Offset
X OffsetAdd random offset in X axis.
Y OffsetAdd random offset in Y axis.
Scatter
AmountScatter extra object around the pile.
RangeScatter range.



Commit History


1.19.7.1
  • Introduced

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